Warp
Apply perspective warp to the selection via a 2×2 mesh, the four corner handles.
The Warp tool applies a perspective transformation to the selection using four corner handles. Useful for skewing a design to follow a perspective, or correcting one already in perspective.
For finer deformation control, see Deform which uses a 4×4 grid.
Activate
- Hotkey: no default
- Toolbar: Modifiers Toolbar
How to use
- Select compatible objects (vector_path, shape, text, polygon, star, raster_image, barcode).
- Activate the tool.
- The four corner handles appear at the selection's bounds.
- Click and drag any corner handle to warp.
- Release to apply.
Modifiers and interactions
- Shift + drag: constrain horizontal motion only.
- Alt + drag: constrain vertical motion only.
- Double-click a handle: reset it to its original position.
- Esc: cancel and restore.
Compatible object types
vector_path, shape (rectangle, ellipse), text, polygon, star, raster_image, barcode.
If any selected object is locked or of an incompatible type, the tool is disabled and a status message explains why.
What gets modified
The selected objects are deformed in place via the vector service. The transformation is a perspective warp, corners stay corners but the geometry between is interpolated.
Result on the canvas
The selection takes on a perspective-distorted appearance. The original bounding box is replaced by a quadrilateral defined by the four handle positions.
Related
- Deform, 4×4 mesh deformation
- Two-Point Rotate & Scale
- Properties Toolbar