Explainers
Conceptual background, what the controls actually mean. Skip if you already know it.
Explainers are the why behind the how. Reference tells you what a control does. Explainers tell you the concept underneath, so you can reason about edge cases.
Read them when you hit a control whose meaning is not obvious from the label, or when you want to understand why your laser is doing what it is doing.
In this section
Imaging and engraving
- Vector vs raster: two ways of representing what the laser fires on.
- Fill modes: how filled shapes are turned into machine moves.
- Dithering algorithms: what each dithering option does and when to pick it.
- Scan interval: line spacing on filled engravings.
- Overscan: why the head goes past the edge of the fill.
Layout and coordinates
- Layers and color families: how colors map to layers, and what a layer family is.
- Job origin vs workspace origin: the two reference points that decide where things land.
- Coordinate systems: workspace, job, absolute, screen, and which one each control uses.
- Kerf compensation: the beam has width; parts shrink unless you compensate.
Machine-side fundamentals
- Focus and depth of field: why focal height matters and how much error you can tolerate.
- Steps per millimeter: what the firmware needs to know to move correctly.
- GRBL essentials: just enough GRBL to be dangerous.
- Galvo vs gantry: two very different machine architectures.
Beam Bench specifics
- How the CLI and app share state: the agent-state model.